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PostPosted: Mon Mar 24, 2014 2:05 pm 
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This is a weird game.

3 players absolutely smashed and 3 players dominant.

2 players needing 1 castle, with Matt having his second one in his borders.

Will be interesting to see how future games go online as the board game version seems a lot more balanced.

Balanced is probably the wrong word. It seems easier for players to hang around in the physical version.

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PostPosted: Mon Mar 24, 2014 2:28 pm 
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The house cards seem less... extreme? Than in the boardgame version.


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PostPosted: Mon Mar 24, 2014 2:47 pm 
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Yes and no.

The text seems a lot more toned down. But it seems a lot easier to get someone with a sword on the card. There seems to be a lot more defensive cards in the boardgame version. This game has been a lot bloodier than my board game experiences. Whether that has been more to do with how the game itself has played out though I'm unsure.

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Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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PostPosted: Mon Mar 24, 2014 3:00 pm 
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I haven't compared the cards to the physical version. I do know the ones in the online game have apparently had the power levels balanced a litte (everyone gets a 0-0-1-1-2-2-3).

The two biggest differences I've noticed are people get more time to plan moves, so there are far more complex and better optimised moves being planned, and there is a lot more private diplomacy. That might contribute to the sense that if a player goes down, they're more likely to stay down.

At the moment though, it's just a sprint to the finish line. Which means, believe it or not, the winner of this game will be decided by:








The Turn order decreed by long-dead Malignant's Iron Throne.


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PostPosted: Mon Mar 24, 2014 3:08 pm 
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That is a good point. The ability to communicate privately and greater planning of moves is a big difference.

I'm sure that is great comfort to the lannisters as they have been eradicated from westeros.

That they got to affect the result and winner. Which isn't them.

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Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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PostPosted: Mon Mar 24, 2014 3:34 pm 
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Quote:
I'm sorry, Dave, what was that? I couldn't hear you over the sound of DYING WOLF HOWLS!!!
Yeah... I wasn't specific about who's blood ;)

Its been an interesting game for sure although I haven't played enough to determine how it differs from the board game.

Certainly could have gone differently had I listened to the people sending me messages, or stuck to alliances, the game would certainly been over by now.

I don't know if its just a Stark perspective but this game has certainly been about what I didn't do right up to the point I launched my attack. Just a shame I didn't double check my numbers. It was always going to be a case of win or collapse if it failed.

I hope to remain a nuisance for a little while longer. ;)

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PostPosted: Mon Mar 24, 2014 3:44 pm 
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I think Joel's first attack will finish the game...

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Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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PostPosted: Mon Mar 24, 2014 4:06 pm 
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Just as Matt intended. Bwahahahahaaaa!!!


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PostPosted: Mon Mar 24, 2014 6:27 pm 
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All I'm gonna say is: REMATCH! :mrgreen:

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PostPosted: Mon Mar 24, 2014 6:32 pm 
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Home!

Sorry for the delay but it still wasn't my move at lunch time at work. My lovely wife is away for work so extra time had to be put aside for looking after my son. Orders are placed now!

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PostPosted: Mon Mar 24, 2014 10:21 pm 
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I just noticed his Royalness, Sir Baratheon raiding my defense order in Moat. From the first edition rules I read,
Quote:
Note: A Raid order does not affect, and cannot target
Defense or March orders. Also, you may decide to
remove a Raid order without raiding (even though you
may be able to). If there are no adjacent enemy
Consolidate Power, Support, or Raid orders, your Raid
order is removed with no effect.
I then checked the Second Edition rules and:
Quote:
When resolving a Raid Order, a player simply chooses one
enemy Support, Raid, or Consolidate Power Order adjacent to the
Raid Order. The chosen order and the resolved Raid Order are both
removed from the game board.
I take it this is a rule that's slightly different online, or is Doobleg Haxoring me?


**edit**

I've just found this in the "difference between online and other versions":
Quote:
Raid & CP Orders:
When not selected, the special raid order cannot raid defence orders, but instead raids up to two enemy orders. The special consolidate power order loses its ability to muster new units and gains no other bonuses. Also, when one of your Consolidate Power Orders is raided, you do NOT lose a power token.

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PostPosted: Mon Mar 24, 2014 11:31 pm 
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I used my special raid to take away the defence order, assuming it would be the same as the board game. I guess now it does more? Good to know. :)


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PostPosted: Tue Mar 25, 2014 6:54 am 
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Quote:
I used my special raid to take away the defence order, assuming it would be the same as the board game. I guess now it does more? Good to know. :)
The boardgame rules don't seem to allow it, just the special rules in the online version. I may be reading it wrong?

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PostPosted: Tue Mar 25, 2014 7:15 am 
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The special rules are optional. Nothing was changed from the default settings when I made this game.
The 2nd ed board game does allow the power raid* to take out defence orders.


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PostPosted: Tue Mar 25, 2014 7:45 am 
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All I'm gonna say is: REMATCH! :mrgreen:
As much as I should decline... I'm in. :cry: :lol:


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