Welcome everyone to the Resistance Avalon.
Avalon is no different from the usual Resistance game bar a few major changes.
1) Theme!! We are now part of Arthur's crusade. We are all knights questing for the grail. Spies are now Mordred's minions trying to fail the quests/
If you have not played the Resistance before, please read the rules below.
If you have placed, feel free to skip to the new rules at the end.
Rules (Thanks to MSL):
The Resistance is a party game in the same vein as Mafia. The players make up a rebel group working to overthrow the (presumably evil) Empire. However, among their number are Imperial spies that seek to thwart the efforts of the Resistance!
Players are either Resistance members, unaware of each others' loyalties, or Imperial spies, the informed minority. The goal of the Resistance is to successfully execute a series of increasingly difficult missions, and the goal of the Empire is to sabotage their plans.
At the start of the game players are dealt roles and a Leader is selected randomly. Play then proceeds as follows:
The Plan: The current Leader must assemble a team to perform the next mission. The required team size depends on the number of total players and the current round. The first mission may require a team of only 2 or 3, but that number will rise on subsequent missions. The Leader can include himself on a mission, but he doesn't have to.
The Leader will make their selections and submit them as a proposal. Once a formal proposal is made, it cannot be changed.
The Vote: The Leader's proposal is then put to a yes/no vote. Players will have 24 hours to PM their votes to me. When voting is finished I will announce the results and reveal how each player voted.
If the plan is accepted, the mission team proceeds as ordered. If it is rejected, Leadership passes on to the next player in line and they have 24 hours to submit a new proposal.
The Mission: The team then decides the fate of the mission. Rebel operatives must SUPPORT the mission, but Imperial spies may choose to either SUPPORT or SABOTAGE. All team members must PM me their actions within 24 hours.
Once I've received the player actions I will reveal the outcome of the mission.
If there are no acts of sabotage, the mission succeeds and the Resistance scores a point. If there is at least one act of sabotage, the mission fails and the Empire scores a point. You will not learn the identity of the saboteur(s), but you will learn how many acts of sabotage occurred.
After the mission, Leadership passes to the next player in line and a new turn commences. The first team to score 3 points wins the game.
Merlin is of course on the side of good.
Power - At the start of the game, Merlin will be informed of the players who are spies.
IMPORTANT - Merlin must not give himself away. Why? Read on....
The Assassin is a power role for the minions of Mordred.
Power - At the completion of a game won by the side of good, the spies may reveal and discuss between themselves on who Merlin is.
The Assassin then gets final decision to guess which player is Merlin. If Assassin is right, then the Minions of Mordred automatically WIN the game
Currently painting - Beast Predator bust!!
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Last edited by khorgor on Thu Aug 08, 2013 2:21 pm, edited 19 times in total.