Looks like everyone is ready to try this again, so here we go!
As noted in the thread title, sign ups will open at 9AM tomorrow morning, This allows for players who missed out last game to get in on this one. Once again we need between 5 and 10 players
SPECIAL NOTE: In this game we will be using the Resistance Expansion - The Plot Thickens. This expansion introduces plot cards. Please see the rules below on how they work. Plot cards can give players the power to negate votes and see other's alliance cards. So in the right hands, we have a very powerful tool!
By the way, I have not enforced the rule of a leader needing to choose a team within 24 hours. I would really like to see more interaction and discussion in this game. But remenber to keep it moving!!!
Rules (Thanks to MSL):
The Resistance is a party game in the same vein as Mafia. The players make up a rebel group working to overthrow the (presumably evil) Empire. However, among their number are Imperial spies that seek to thwart the efforts of the Resistance!
Players are either Resistance members, unaware of each others' loyalties, or Imperial spies, the informed minority. The goal of the Resistance is to successfully execute a series of increasingly difficult missions, and the goal of the Empire is to sabotage their plans.
At the start of the game players are dealt roles and a Leader is selected randomly. Play then proceeds as follows:
Plotting a downfall: The leader receives a number of plot cards (based on number of players). These cards will be announced on thread for their rules and effects. The leader has 24 hours to discuss the cards with other players and then choose which players to give them to.
The Plan: The current Leader must assemble a team to perform the next mission. The required team size depends on the number of total players and the current round. The first mission may require a team of only 2 or 3, but that number will rise on subsequent missions. The Leader can include himself on a mission, but he doesn't have to.
The Leader will make their selections and submit them as a proposal. Once a formal proposal is made, it cannot be changed.
The Vote: The Leader's proposal is then put to a yes/no vote. Players will have 24 hours to PM their votes to me. When voting is finished I will announce the results and reveal how each player voted.
If the plan is accepted, the mission team proceeds as ordered. If it is rejected, Leadership passes on to the next player in line and they have 24 hours to submit a new proposal.
The Mission: The team then decides the fate of the mission. Rebel operatives must SUPPORT the mission, but Imperial spies may choose to either SUPPORT or SABOTAGE. All team members must PM me their actions within 24 hours.
Once I've received the player actions I will reveal the outcome of the mission.
If there are no acts of sabotage, the mission succeeds and the Resistance scores a point. If there is at least one act of sabotage, the mission fails and the Empire scores a point. You will not learn the identity of the saboteur(s), but you will learn how many acts of sabotage occurred.
After the mission, Leadership passes to the next player in line and a new turn commences. The first team to score 3 points wins the game.
8. Disembodied Head
Currently painting - Beast Predator bust!!
Proud member of the west coast brewers
Last edited by khorgor on Thu Jun 13, 2013 1:41 pm, edited 5 times in total.