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PostPosted: Fri Jan 18, 2013 4:58 pm 
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Note to players, don't correctly accuse mafia players while intoxicated... get's you killed :P

Funny how your interest the game drops off when your killed though, as it's not like your "team" can win.

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PostPosted: Sun Jan 20, 2013 8:31 pm 
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Location: Plotting the Commissioner's Downfall
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The Cult was a neccesary evil. After mafia died straight up town needed a reason to kill each other. The possibility of a cult gave that.
Town had PLENTY of reason to kill each other long before the mafia was taken out. The mafia had a lot going for them in this game, but had some early bad luck as well as made some poor decisions. ;)

I'll post a big wrapup tonight when I'm home with more thoughts.
I've heard that before ;) :P
Told ya!

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PostPosted: Sun Jan 20, 2013 8:57 pm 
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Thanks guys,

Was great fun for my first "mafia" game, even though it wasn't a mafia game :P

Took me a couple of days to come up to speed, and by then it was quickly becoming apparent the mafia were dropping fast and the game was changing.

Not sure I'll be in on every game, I found it rather... consuming... took up a heck of a lot of my painting time and spare "thought" time trying to collaborate stories and work stuff out, let alone what I was going to do :)

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PostPosted: Sun Jan 20, 2013 9:32 pm 
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I thought you played exceptionally well for your first mafia outing Dave. Got up real close to the final showdown!

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PostPosted: Mon Jan 21, 2013 8:07 am 
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Location: Plotting the Commissioner's Downfall
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I thought you played exceptionally well for your first mafia outing Dave. Got up real close to the final showdown!
+1.

I thought you did really well Dave...and you actually played the game instead of trying to slide along under the radar. Bravo!

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