The General Assembly of the United Nations welcomes you as a World Leader.
Fearing the world-destroying potential of war between them, the five Permanent Members of the Security Council have sworn not to become directly involved in the conflicts between the other nations and states. As so many times in the past, they will however work through proxies and surrogates to ensure their interests are defended and spheres of influence expanded.
Each day two of them will offer the services of some of their assets to the General Assembly. These may be economic, intelligence or military assets, and the Assembly will vote on a Resolution to decide which nationâ€™s Leaders will be awarded their use. To protect the security of the nations involved, the exact power associated with each will not always be made clear. Each Resolution can only be passed once per day, and in most cases these will be 1-Shot Powers.
Town beware, both Mafia and Town can vote for Resolutions, and both will gain a power from each. Mafia beware, Town will have access to more voting patterns than in any other equivalent sized game to analyse.
Resolutions: How to vote in the General Assembly
All General Assembly 'Resolution' votes require 2 votes less than a lynch vote (minimum of 2 votes)
The dayâ€™s assets will be announced as in the following example:
UN RESOLUTION 1: France (Europe) offers Le Corps Diplomatique
(Town effect: Create Masons vs Mafia effect: Create Masons)
UN RESOLUTION 2: USA (Americas) offers The Secret Service
(Town effect: Bodyguard x1 vs Mafia effect: Ignore Bodyguard ability x1)
UN RESOLUTION 3: Russia (Europe/Asia) offers A SS-18 â€˜Satanâ€™ Intercontinental Ballistic Missile
(Town effect: CLASSIFIED x1 vs Mafia effect: CLASSIFIED x1)
To vote, simply write the initials of the UN followed by the Resolution number and the name eg
Sharing the Wealth:
No player can be awarded two powers in a single day. When a player wins a Resolution vote it will require one extra vote for them to receive a Resolution on the following day. It only applies on the day after they receive a power, so they'd only require a normal amount of votes to receive a power on day 1, 3 and 5. Town can decide to keep giving the same player powers over and over again, this is just to encourage diversity.
 Rogue States (Mafia) win when at least half of the remaining players are Rogue States.
 Town wins when all Rogue States are eliminated. Their continents are irrelevant, it is one world and they are all in it together so they should work as a team and put aside their own narrow interests. Or they could play realistically.
 For the purpose of this game, the continents have been divided into the Americas, Europe, Australasia, Asia and Africa.
 All Resolutions offered during a Day can be awarded, provided there is a player who gets sufficient votes to be awarded each.
 Unless it is announced that votes on a particular day are binding, Resolution votes can be changed by typing UNVOTE UN1.
 The first Leader to receive sufficient votes will be awarded the Resolution, not the Leader who eventually receives the most votes.
 If no Leader receives enough votes to receive a Resolution by the end of the day, the Resolution will not be awarded
 It will never be publicly announced which Leader has won the Resolution vote.
 'But I won the vote and didn't get the power!' - Did you?
 'Can't you count?' - The Mod is in possession of an early childhood education certificate confirming their ability to count to twenty. This might not be a factor in deciding the player limit.
 'Are you blind!?' - The Mod is in possession of a Western Australian drivers license confirming their ability to see to a level sufficent for WA road safety standards unaided. That might not answer the question.
 'Can we sneakily confirm players by getting them to post snippets of their Welcome message?' - No. But to be certain, all Town players will only be given 3 things - Country, Continent and Role in a large white font, plus a url for if they received a power.
Working desperately behind the scenes to negotiate peace, Secretary-General Ban Ki-moon has managed to establish a network of UN Intelligence gathering agents in one nation (Watcher). No other Town nation starts the game with a power. Good luck.