Ok just thought I'd post my thoughts on the game, considering I've got a bit of time.
First of all, thanks for all the feedback. This was my first mod experience so I didn't really know what I was in for, but it was incredibly enjoyable, which is a relief as I thought it would be anxiety provoking. I have taken on board all the pros and cons and will be applying all of it into the design of my next mafia game.
Overall, I was happy and dissapointed at the same time with how the game went, and it falls in line with all the feedback I have received following the game.
What I really enjoyed was the theme of the game. As many of you can probably now tell, I LOVE Mouse Guard. The comics are great and I've been so inspired by this experience that I think I will design a campaign for the Mouse Guard RPG.
I really wanted to make mafia more than just mafia in this game. I wanted to turn it into a game where a story could be created through the mechanics of the game. I feel that this was achieved, particularly through the use of a themed posting restriction (which I popped on the most experienced player to provide them with a challenge), and through the roles offered for the mafia game.
What I am incredibly dissapointed in was how it turned out in practice. The game was note balanced and people can probably tell, I'm not great and number crunching. I tried so hard to execute theme to create balance, particularly as I relied on the whole relationship between Kenzie and Celanawe to swing the balance and bring town into the game. I wanted there to be an initial feeling of doom, but for the Black Axe to come in and save the day. I thought the impact of the SK wouldn't be too bad if it was every second day, but in hind site, should have made him an even night SK. Overall, I think I should've done one of two things;
-Provide a back up plan if the Kenzie/Celanawe situation didn't go down, which is what happened. I should have made enabler a day/night ability. I should've also provided another player with something, such as 'inspiration' where these abilities transferred to another player if Celanawe is killed.
-Balance the game with 2 mafia, 1 SK. This would have provided much more balanced. But here is where I made another mistake...I assumed something:
I was dissapointed that no one picked up on the fact that all of the characters chosen were from Fall. In Mouse Guard, there are an incredibly small amount of RCs available and I knew that mafia would need to choose a character or two from Winter, which I thought would stick out like mud, especially considering that all that information was on the main site. I also alluded to this with the autumn themed colours in the game and text. I think I tried to get everyone to really consider the theme to make their decision, but this back fired as everyone is somewhat used to other methods.
In Summary, I would like to thank all the players for their participation and feedback, particularly those who got into character. I hope everyone enjoyed the story, which I really tried to build as the days progressed. I hope people were able to take from this how to build story into their game, but at the same time, I learnt a lot about the mechanics and how to build a balanced game.
Mouse God Mod signing out.
Also, I will be posting up the top 10 roleplaying moments at some point tomorrow.