I'm putting this here rather than in the Horus thread, because while it was a good, fun and very thematic game, Cults and especially Cultafias are really hard to balance, and hard to recommend to Mods.
Here's what the Mafiascum wiki says about Cultafias, in their original bold text:
If the Cultafia does not die immediately in a game, it is almost guaranteed to win. Do not use this.
Applying that to a recent example,
 1x Cult: Recruiter x4
 3x Mafia: Godfather & Backup Recruiter,Roleblocker, Strongman
 1x Serial Killer: Survivor
 15x Townies: Various
If we had a mislynch on Day 1 and 2
Mafia would have killed 2 (13 town)
Swirly would have recruited 2 (11 town)
Russia should have killed 2 (9 town)
Town would have mislynched 2 (7 town)
 Mafia = 3 members
 Cult = 3 members
 SK = 1 member
 Town = 7 members
On Day 3, to wipe out the Mafia and Cult would require 6 good lynches in a row
. Every bad lynch (including lynching the Serial Killer as a 'bad lynch') from this point on would potentially lose Town the game
If we had 3rd Mislynch:
 Mafia would have killed 3
 Swirly would have recruited 3
 Russia should have killed 3
 Town would have mislynched 3
Mafia = 3
Cult = 4
SK = 1
Town = 3
Potentially giving 7 anti town, 1 SK and 3 lonely Townies by the end of Night 3.
We were lucky in this game to get the Cult Recruiter on Day 1 (after going to the wire with votes against a Townie) and then correctly lynch twice more in a row before getting the backup recruiter on day 4. That might make the game look like it was more even than it really should have been - it could have ended with a Cultafia win a lot sooner than it did.
The Real problem with Cultafias is:
The game is fundamentally flawed when the town can lynch scum every day and still lose.
Town successfully Lynch a Mafia member Day 1, Lynch a Cult Recruit day 2, Lynch a Cult Recruit day 3, Lynch a Cult Recruit day 4. All good lynches.
Mafia would have killed 4
Swirly would have recruited 4
Russia should have killed 4
 Mafia = 2 members
 Cult = 2 members (4 recruited, but 3 lost to lynches)
 SK = 1 member
 Town = 3 members (8 killed, 4 recruited (3 of whom were lynched))
They've somehow managed to find correct targets, rally the troops, shout down votes from anti-town factions and get the lynches in on time and played a flawless game, but they have lost.
I hope this isn't seen in any way as a criticism of the Mod, Mike did a good job and it was a very interesting game with great characters. Cultafias suck
http://forums.mtgsalvation.com/showthre ... 5&page=104
Mafias on the other hand, rule