A day in the life. So this is where thing are at at the moment.
The trailer for Symphony
is being filmed tomorrow and I am super-excited to see the outcome. This is the first time we have done anything like this and filming a trailer of this type (super-secret-special-stuff) is going to be amazing. With my marketing hat on, I am really looking forward to seeing how that performs in the PR channels.
We are settling into the new office, the microwave link internet got installed but wasn't performing up to standard so the techs were doing their thing to work it out. This is an exciting time because if this all comes to fruition the way I hope it will, it will be the start of the Perth equivalent of Melbourne's Arcade- the shared space for games professionals albeit with our local flavour. Shared spaces where a variety of games-related professionals are doing their thing have so many benefits as they give us an instant community vibe, we can share skills and advice, support during launches and of course it makes hiring a lot easier.
My major capital raise is chugging away. Being audited is a bucket of fun as you might think
. It basically means a crack team of hyper-accounting nerds go through every aspect of your books for the last three years. Every. Aspect. In order to make games, apparently I have to spend my life talking to accountants, lawyers, investment peeps and shareholders. Correction: In order to allow the people working for me
to make games, I have to do the things that get them the money to do that.
It looks like I am going to be hitting the road in January a fair bit to go and do some more investor talks in Melbourne and Sydney. Next year looks busy for travel with expos and investment-related travel. Going to places, talking to people about videogames that we're making and then collecting money? If you insist...
What I do is not easy. It's really not. By the time 2017 is done, my company will have achieved several industry firsts in Australia (I'll announce them when they occur as plans change and stuff happens etc.). But it is exciting, fulfilling, scary, amazing, frustrating, stressful and rewarding all at the same time. Every day that I spend doing something that is hard and I wish that I wasn't, I still come home with the attitude that I work in game development and another thing got achieved that gets me a step closer to my goal and it's a *#&@ing amazing ride.
And now http://store.steampowered.com/app/540010
Current Status: Being a fierce game dev warrior.