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What other games are out there? - Page 3 - WestGamer
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PostPosted: Sat Jul 26, 2014 5:59 pm 
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Joined: Sat Dec 23, 2006 11:41 pm
Posts: 1292
Location: Underneath Parliament House with a lot of explosives
Okay, I am updating from Mr. GTST's reply above:

Company: Spartan Games (http://www.spartangames.co.uk)
Game Name: Dystopian Wars V2.0
Genre: Steam Punk Alternative History of Earth
Cost for a decent sized force: $100 - $150 Will get you the started with a good size force. Rules come in either a $70 big book or a boxed set with starter fleet.
Pros: - Spectacular models.
- Growing Base of Players
- Interesting game mechanics and strategic gameplay
- Three different theatres of war that can be combined, Sea, Air and Land.
Cons: - Not as popular as other games like WMH, GW, etc.
Sample figs:
Image
Image
Image

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PostPosted: Sat Jul 26, 2014 6:54 pm 
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Joined: Wed Mar 17, 2010 8:05 pm
Posts: 3020
Location: kardinya
Company: Gripping Beast

Game Name: SAGA

Genre: historical (British/European Dark Ages) skirmish

Cost for a decent sized force: 6 points is the common game/tournament size, which may consist between 25 to 73 figures depending on the troop selection. Since we're talking about historical miniatures, there are many different manufacturers and cost may vary. Some factions can be sources cheaply with plastic kits (e.g. Vikings, Anglo-Danes), and some only exist as metal miniatures (e.g. Skraelings).

Pros: the game rules are very simple (imho) for people who are used to wargaming. All (most?) factions only have 4 units: warlord, elite/hearthguard (e.g. huscarls, hirdmen), warrior (e.g. ceorl, bondi), and levies (geburs, slaves). Some of these are similar enough so a player can build two factions using same miniatures; e.g. Viking bondi and Anglo-Danes ceorl.

The tactical complexity of the game is provided by faction-specific rules and the battle boards. Example of faction-specific rules are Anglo-Danes hearthguard can be equipped with Danish axe (+1 to attack dice), and Viking faction can take a unit of Bezerkers. The battle board is the heart of saga, and each faction's battle board provide special abilities that can be activated if the player roll the right dice and allocate that dice to the ability. Additionally a unit can suffer Fatigue after a fight or from additional activation in turn; which may affect that unit's performance.

So to sum it up...the rules are simple enough to start with, the miniatures can be easily sourced from various manufactures; and the battle boards and Fatigue mechanism provide tactical complexity as the player grow and continue to write his/her own SAGA!!

Cons: the SAGA battle board requires special SAGA dice; for example Vikings battle board requires different SAGA dice from Anglo-Danes SAGA dice. While these can be proxied with normal D6, the game won't flow as smoothly as using the SAGA dice. The SAGA dice are pretty pricey; although Gripping Beast released PDF printout for those people who wish to create their own SAGA dice.

Sample figs:
ImageImage

ImageImage

ImageImageImage

More info:
Visit SAGA Tapestry for SAGA-related articles.


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PostPosted: Sat Jul 26, 2014 7:27 pm 
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Joined: Wed Mar 17, 2010 8:05 pm
Posts: 3020
Location: kardinya
Company: Osprey

Game Name: Ronin

Genre: samurai skirmish (Sengoku Jidai period)

Cost for a decent sized force: North Star Military Figures sell different faction buntais (warbands) for around $25 to $45. 200 points is the standard game/tournament force, which can range from 10-figures samurai buntai, to 30-figures ikko-ikki buntai.

Pros: since Ronin is historical-based skirmish game, there are a lot of samurai-age manufacturers that a player can source miniatures from. From the soft-plastic Zvezda, to hard-plastic Wargames Factory, to metal miniatures from Perry's and other manufacturers.

The Ronin rulebook is only $15, and was written by someone from Canberra!

The game is I-go-u-go, and first player gets decided by Priority roll. Each miniature in the game acts as a solo (no "unit" in Ronin), have specific attributes (melee, shooting, etc) and a Class (1-5, the higher the more elite the miniature is).

Extra layer of tactical complexity is provided by the melee combat mechanism (Initiative roll, allocate attack & defence tokens from pool of available tokens), additional weapons or skills/bujutsu that player can purchase for the miniatures, and the injury progression (e.g. a griveously wounded model performs less effectively).

Cons: from reading the rulebook (haven't finished painting my ashigaru yet ;) ), there seems to be a lot of tokens involved.

Sample figs:
Image
Image
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Want to know more? See some review from Delta Vector and Too Much Free Time blogs.
Oh...and there is a Ronin-specific forum at http://roninskirmishrules.freeforums.org/index.php


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PostPosted: Tue Oct 21, 2014 9:08 pm 
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Joined: Sat Dec 23, 2006 11:41 pm
Posts: 1292
Location: Underneath Parliament House with a lot of explosives
Company: Spartan Games (http://www.spartangames.co.uk)
Game Name: Firestorm Armada V2.0
Genre: Fleet-based Spaceship Game
Cost for a decent sized force: $100 - $150 Will get you the started with a good size force. Rules come in either a $70 big book or a boxed set with starter fleet.
Pros: - Spectacular models. (Yeah, I said this about Dystopian Wars too, but Spartan do small scales well)
-Interesting, uncluttered rules set but with some strategic intricacies around the weapons systems.
-Brutal play style. Starships die here.
-Every faction/force has a really distinct play style.
-Not based on an existing Intellectual Property which means if the designers want to create a new unit, they pretty much go ahead and as long as it works in-game, it's fine. Also Leviathans (Super Dreadnoughts).

Cons: - Very limited group of players in Perth so far.
- It's not Star Wars-based if that's your thing.

Sample figs:
Image

Image

Image

_________________
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And now http://store.steampowered.com/app/540010

Current Status: Being a fierce game dev warrior.


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PostPosted: Mon Oct 27, 2014 10:26 am 
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Joined: Wed May 10, 2006 6:57 pm
Posts: 6025
Location: Lynwood
Company: Ganesha Games - http://www.ganeshagames.net/

Game Name: Song of Blades and Heroes

Genre: Fantasy

Cost for a decent sized force: As little or as much as you like, can use any 15mm or 28mm fantasy or historical figures, and you’ll usually have 5-10 in a normal game. I used Warhammer goblins vs SAGA Scots to demonstrate the game for someone

Pros:
--Very simple ruleset. Great for teaching kids or non-wargamers who want to get an idea how wargaming works
--Game rules are $8 for a PDF that you can print or have on a tablet, or you can order a hard copy (which is still pretty cheap)
--You can use any models you have access to. There are rules and points value for generic fantasy models, or there is a points calculator to make your own rules. It’s great for using models where you love the model, but don’t like its rules in its home system, and cheap to build a new warband from scratch
--You could easily use Lego minifigures or toys if you wanted to teach kids
--Art has a retro charm that anyone who gamed in the 80s and early 90s (or earlier) will remember well
--Not intended to be a “competitive” game—players must make and agree on balanced lists to ensure a good game, and the games are better when scenario- or campaign-based (could also be a con depending on your point of view!)
--Quick game play, usually takes less than an hour. You can play through a short campaign in one gaming night
--Small board size of 3’x3’ for 28mm games, and doesn’t need much terrain
--A number of (inexpensive) expansions to make it more complex if you want
--Author of the game is happy to answer questions on facebook

Cons:
--Not intended to be balanced or complex, so serious wargamers can easily break it or may get bored of it
--Playing from a print-out is a bit annoying, but you can order a hard copy if you really want, and black and white isn’t very flashy

Sample figs:

Cover of the rulebook to demonstrate the style of the artwork:
Image

Models can be sourced from anywhere and everywhere, and can be as serious or as light-hearted as you make it:

Image

Image

Image

_________________
Also known as Peter
Bloggin' - my record of painting and gaming in all sorts of 28mm games


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PostPosted: Sun Mar 29, 2015 6:58 pm 
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Joined: Sat Dec 23, 2006 11:41 pm
Posts: 1292
Location: Underneath Parliament House with a lot of explosives
Company: Spartan Games (http://www.spartangames.co.uk)
Game Name: Firestorm Planetfall
Genre: 10mm science fiction mass-battle game.
Cost for a decent sized force: ~$300 although as I write this, it's still new and so not everything's out.
Pros:
- Fast system and dynamic battles. The game makes use of an orbital lander mechanic so it's very fluid.
- Linked games between Firestorm Armada and Firestorm Planetfall so this makes for a great campaign setting.
- System is designed for large games if you want to see aircraft, dropships, tanks, infantry and titan-sized units colliding, it is a great game.
- Each box includes complementary scenery.
Cons:
- Not as popular as other games like WMH, GW, etc.
- Still in its infancy so force selection is limited. (Obviously this will change over time.)
Sample figs:
Image
Image
Image
Image

_________________
https://stirfire.net/

And now http://store.steampowered.com/app/540010

Current Status: Being a fierce game dev warrior.


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