It is currently Tue Jun 19, 2018 8:34 pm

All times are UTC+08:00




Post new topic  Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Tue Feb 11, 2014 4:55 pm 
Offline
User avatar

Joined: Tue Aug 07, 2007 9:37 pm
Posts: 11303
★★★ STALINGRAD ★★★

Fate decreed that the Soviet-themed Minervan Tank Legion should meet the Wehrmacht Steel Legion on the board nick-named Stalingrad. Who are we mortals to question such bounty offered by a tournament's random matchup system?

Image

(Since I wanted to run something different from my usual Hoth Krieg, the tanks were kindly leant to me by local tread-head Tyson, and the Warhounds by Steve.)

The invader's army was equally impressive: Basilisk artillery formations and Hydras cover the blitz, a formation of 3 Bane Blades guard the central road, while Leman Russes prepare to move out on the right flank. An armoured company take the left, while both armies' thunderbolts wait on nearby airfields for launch.

Image

Objectives were placed in a very tight group of 4 as is often the case when Imperial Guard armies meet. This was no meeting of friends or allies however, there are no times for niceties in this shell of a city.

Behind the rubble of the ruined metropolis an entire Armoured Company lie in wait. Immediately behind them are artillery formations, with Hydras providing an anti-aircraft umbrella.

Image

The Initiative roll, like history, favours the Communists who open up with Manticores to take out one of the enemy Artillery formations before it gets to fire, and manages to break the nearby Hydras as blast templates rain down. The Deathstrikes then launch, taking out a baneblade and badly damaging a second.

Even after impact of this first exchange, the Steel Legion still have a superiority in ranged weapons and fire back to break the manticores. In an attempt to redress the balance in ranged-firepower, scout Salamanders rush forward in a suicide attack. While only armed with autocannons, their mission is to double move forward and at least place a blast marker on the enemy artillery to suppress one or make them fail an activation.

This is a success, but in retaliation the armoured company is ordered forward, smashing through the debris to engage and destroy the salamanders.

Image

Their sacrifice shall not go unremembered! Martyrs for the Motherland, history is written in the blood of such patriots!

Meanwhile Steel Legion Leman Russes pour forward looking for an early breakthrough. They swiftly overtake their scout screen of Sentinels, which allows them to take shots at the Soviet armour but leaves them exposed to possible counter attacks.

Image

Spurred forward by their commissar tank, the Executioners rush forward to engage, although their weaker Twin linked Autocannons aren't capable of doing the same damage as the Leman Russes' battle cannons. With the smoke of turn one fading, this sets the two formations up for a struggle for the heart of the city in turn 2.

Image

In the next turn, a Warhound doubles around behind the Leman Russes and opens up on them. The goal of this risky move is to set up crossfire; Formations that take fire from the flank or rear are caught in a deadly crossfire, and will suffer additional casualties as troops struggle to find cover from attacks coming from an unexpected direction. If the firing unit can trace a line to a friendly formation 45cm or less long, the enemy armour saves are reduced by 1, the effect of which is magnified when firing at Reinforced Armour units like Russes who get to reroll their saves.

The Warhound does minimal damage killing just 1 tank, but the next activation is the Executioners who Sustain fire to gain a +1 bonus to their shots, a -1 to the enemy armour and +1 extra blast marker for the enemy's first casualty after coming under crossfire.

Image

The result is devastating, and the few broken survivors rapidly retreat from the area. This sucks the wind out of the sails of the Steel Legion offensive, who are fored to switch to damage control mode.

They do however still have a virtually unscathed an armoured company, which is positioned to take two objectives in the midfield.

Seeing the threat a Warhound joins the second Exterminator formation, both of which take up position right between two objectives as the armoured company comes rolling down towards them to engage.

Image

The resulting assault turns into a massive firefight involving massess of infantry and vehicles, but it is the Steel Legion that eventually break under the weight of casualties. The troops routed and cut down as they flee, this seals the battle.

The tanks form an unplanned but appropriate victory parade through the war-torn and battered streets - both formations stretching out to their maximum coherency to take 5 objectives between them.

Image

The result is a triumph for the Union of Soviet Socialist Minerva, as the capitalists are chased from the city.
5-0: Break their Spirit, Take and Hold, They Shall Not Pass, Blitzkrieg, Defend the Flag.

Blitzkrieg: Capture the objective that was set up on the opponent’s table edge at the start of the game
Break Their Spirit: Destroy (not break) the formation worth the most points in the opposing army.
Defend To Flag: Control all three objectives in your half of the table.
Take And Hold: Capture a total of two objectives in your opponent’s half of the table.
They Shall Not Pass: No unbroken enemy formations in your half of the table.


Top
   
PostPosted: Tue Feb 11, 2014 5:51 pm 
Offline
User avatar

Joined: Sun Aug 27, 2006 12:48 pm
Posts: 2062
Location: Riverton
Great report Matt.
That was a perfectly themed battle!

_________________
NetEA: Epic Armageddon by and for the community
My Hobby site.
Useful Epic Armageddon Links
Want to play Iron Warriors in Epic Armageddon? Click HERE


Top
   
PostPosted: Tue Feb 11, 2014 8:06 pm 
Offline
User avatar

Joined: Tue Jun 26, 2007 7:27 am
Posts: 3500
Location: The void
great report, love the setting and the matchup!

_________________
existential crisis in 3... 2... 1... existential crisis aborted, Check out my daemonkin Blog!


Top
   
PostPosted: Tue Feb 11, 2014 8:27 pm 
Offline

Joined: Sun Jul 11, 2010 5:32 pm
Posts: 2437
Run!! Run damn you!!! Run from the Executioners you fools!!!

_________________
WWW.SANDGROPERCUP.COM
WWW.BRAWLBB.COM


Top
   
PostPosted: Tue Feb 11, 2014 8:50 pm 
Offline
User avatar

Joined: Sun May 31, 2009 4:00 pm
Posts: 3401
fantastic AAR :)

_________________
Religion - the ancient world's equivalent of fandoms!


Top
   
PostPosted: Tue Feb 11, 2014 9:00 pm 
Offline
User avatar

Joined: Mon Apr 21, 2008 12:23 pm
Posts: 6188
Location: Northern Suburbs...
CROSSFIRE!!! So great to see it put into use :D

I am probably a bit fond of that rule...

Well done.

_________________
Remember: Low Standards = More Success


Top
   
PostPosted: Tue Feb 11, 2014 9:18 pm 
Offline

Joined: Sun Jul 03, 2011 6:17 pm
Posts: 324
great report, thanks


Top
   
PostPosted: Tue Feb 11, 2014 9:59 pm 
Offline
User avatar

Joined: Tue Aug 07, 2007 9:37 pm
Posts: 11303
Quote:
CROSSFIRE!!! So great to see it put into use :D
I am probably a bit fond of that rule...
Well done.
I used to occasionally use it, but it's only been since those recent games with you where you really pushed the limits of Crossfire that I've incorporated it in to "The Plan".
So, thanks!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 8 posts ] 

All times are UTC+08:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited