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PostPosted: Sat May 05, 2012 8:23 pm 
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Yeah, the first week is 2000pts and a Supreme Commander in an Initiative rating 2+ army is VERY useful.

In the smaller points games, you want every formation to do it's job and failed activations will really hurt. If I was playing against an army with no SC, I'd just put blast markers on as many formations as possible and watch a 1/3 of them not do what my opponent wants them to do... maddening!

From what I've already seen, this army is going to be VERY pretty.
Really looking forward to the photos.

This reminds me that I need to post up the batrep of our game Frosthammer. Once I can get this Blood Bowl stadium finished, I'll be catching up on a lot of things 8)

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PostPosted: Sat May 05, 2012 9:44 pm 
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Quote:
Super Heavy Tank Company (BTS)
3 Shadowswords
From my experience, you would almost certainly be better of splitting those super heavies into seperate formations in order to raise your activation count and lower the chance you will overkill a single target. There is a discount for taking them as a trio, but really you get a lot more use from them as solos.
The large infantry formation makes a good alternate BTS.


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PostPosted: Sun May 06, 2012 9:33 am 
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Woops, I thought the opening round was 1,500pts. :lol:
Well in any case the feedback is much appreciated and on that basis I give you...

List #1
Regimental HQ -1 Commander, 12 Infantry -7 Chimeras -Hydra
Mech Infantry (BTS)-1 Commander, 18 Infantry-10 Chimeras
Sentinel Squadron-4 Sentinels
Sentinel Squadron-4 Sentinels
Super Heavy Support Platoon-1 Shadowsword
Super Heavy Support Platoon-1 Shadowsword
Warhound Titan

I am toying with the idea of removing the Hydra and one Sentinel unit for some Thunderbolt Fighters. As I understand it they can be placed on Combat Air Patrol (CAP) whereby they basically intercept any opposing air strafing runs thereby protecting my guys. Would the added flexibility generated by this unit make it worthwhile?

Plus I have painted those helicopters already... :D

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PostPosted: Sun May 06, 2012 10:14 am 
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CAP can only intercept 1 air formation per turn, whereas hydras can have a shot at all air formations that come near it. That said, the thunderbolts are another activation, which is always useful...

So either or is what I'm saying :lol:

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PostPosted: Sun May 06, 2012 6:05 pm 
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As long as you have one Sentinel formation then you have your scout screen.
The Thunderbolts will be useful as you have no artillery. They can get to anywhere on the board and if the enemy doesn't bring any planes the T/bolts are a great offensive weapon.

Of course, if you face a Thunderhawk/Vampire aerial assault before you can put the T/bolts on CAP at could be bad (a Hydra would at least be able to place a blast marker on the aerial transport and deny the attacker an advantage during assault resolution).

So yeah, I agree with Ecky... :D

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PostPosted: Sun May 06, 2012 6:12 pm 
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You guys sure have a way of narrowing things down. :lol:

Well, given that I've painted one unit of Sentinels and the Thunderbolts, I may as well try field a fully painted list :D

Although in saying that, the Hydras are painted as well...

Hmmm...

In any event, neither appear a bad option and which one will be more effective really comes down to what the opposing army has so I can legitimately remain indecisive until closer to the date. :D


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PostPosted: Sun May 06, 2012 6:27 pm 
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From an optimising point of view, hydras are better defensively and thunderbolts better offensively.

Thunderbolts are excellent in space marine lists, they fill a genuine gap in the army's reach. They are not as essential in guard lists that can take artillery instead, as this does the offensive reach job even better.

At a point size where you can't afford both:
If you are taking artillery, take hydras.
If you aren't taking artillery, take thunderbolts.


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PostPosted: Fri May 11, 2012 12:44 pm 
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On a different note: What size are the Objective Markers to be?

I've acquired some Spartan Games stuff which I think could be made to look pretty cool as scenery... :D


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PostPosted: Fri May 11, 2012 1:38 pm 
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no uniform rule for objective marker base size - rule is u measure from centre of the objective marker - u will see ppl using all sorts of base sizes...

my marines objective markers are on 50mm round bases & my Squat objective markers are on 40mm round bases (mine are on the larger side as i like obvious markers to remind my tired old brain what i am fighting for and not focus on the SMASH EVERYTHING tactic - which usually fails)...lots of other folks use 25mm round bases or tokens...its up to you really :)

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PostPosted: Fri May 11, 2012 1:48 pm 
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Quote:
no uniform rule for objective marker base size - rule is u measure from centre of the objective marker - u will see ppl using all sorts of base sizes...

my marines objective markers are on 50mm round bases & my Squat objective markers are on 40mm round bases (mine are on the larger side as i like obvious markers to remind my tired old brain what i am fighting for and not focus on the SMASH EVERYTHING tactic - which usually fails)...lots of other folks use 25mm round bases or tokens...its up to you really :)
Thanks for clearing that up Duro. I'm thinking I might follow your lead and have some objectives that are that bit bigger rather than smaller. Or maybe I do the legal thing and compromise somewhere... :D

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PostPosted: Fri May 11, 2012 1:57 pm 
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My objectives are things like artillery emplacements and radar stations, so probably about 3 inches across. That seems to be pretty average, but as long as you don't make something so large that the centre of your Baseline objective is actually near the middle of the board I doubt anyone will object.


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PostPosted: Fri May 11, 2012 2:06 pm 
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I was aiming to have a baseline objective that was going to be probably on a 50mm base which was a airfield/artillery setup. The other two (probably on 25mm bases) I was looking like having (1) an abandoned officer/troop with radio and (2) a wrecked garrison or similar.

I'm thinking for clarity and ease of measuring I may mark out the centrepoints as well (possibly via flags or radio antennae).

I'll try get some pics up tonight as to what I've painted this far. :D

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PostPosted: Fri May 11, 2012 3:42 pm 
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Yeah, any of the suggestions will work.
Marking the middle point of the objective is a great idea.
Remember that objectives are basically just a marker. They don't provide cover or block line of sight.

Looking forward to seeing your objectives Brooksey!

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PostPosted: Fri May 11, 2012 10:21 pm 
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Quote:
I'll try get some pics up tonight as to what I've painted this far.
Alas, the infernal camera defies me! :evil: :lol:

I'll have a second crack tomorrow when I find some instructions...

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PostPosted: Sat May 12, 2012 9:28 am 
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What are these instructions of which you speak...? :D
I hate reading instructions 8)

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