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PostPosted: Tue Jul 01, 2014 3:08 pm 
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Orks will crush your list! (Just not mine!) I agree you need to sort out the BTS issue so you only have 1. As nice as 11 activations is, are you playing to your strength? Also, if you're teleporting, make sure you give them a compelling reason to spread out.

Really, I'd listen more to Frosty than me! I might try my hand at marines as well soon!


Good luck!

Joel

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PostPosted: Tue Jul 01, 2014 3:50 pm 
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Quote:
Also, if you're teleporting, make sure you give them a compelling reason to spread out.
I've thought about this a bit. If the threat of Terminators is going to force my opponent into a hidey hole, then I may just let them stay there. There is only one objective in your deployment zone, and five outside of it. :P
Quote:
I agree you need to sort out the BTS issue so you only have 1.
I might remove:
- Chaplain from one Terminator formation (makes the other the BTS),
- Bikes

And add:
- Devastators, Rhinos

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PostPosted: Tue Jul 01, 2014 4:50 pm 
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if u want to force ur opponent into spreading out think about a Strike Cruiser...200 points and gives u an orbital barrage...those are great for making ur opponent rethink deployment and possibly stop them castling up against u

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PostPosted: Wed Jul 02, 2014 12:44 am 
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possibly stop them castling up against u
But that's it though, if they are castling up then they aren't moving to score objectives or threaten anything else. They will be relying on either their own teleporters or artillery to do the damage.

Still - I should probably trial this theory at some point. I have but a mere zero experience with Space Marines :oops:

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