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PostPosted: Sat Oct 18, 2014 6:14 pm 
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Here is my list. Not had chance to look at the comp thing yet to see what it comes out as

2400 Bretonnians

General
Lord
Warhorse
Shield
Sword of Bloodshed
Virtue of Heroism
234 Pts

BSB
Paladin
Warhorse
Sword of Might
Gromil Great Helm
124 Pts

Prophetess of the Lady
Level 4 lore of Heavens
Warhorse
Earthing Rod
Talisman of Endurance
Ironcure Icon
300 Pts

Damsel of the Lady
Level 2 lore of Beasts
Warhorse
The Silver Mirror
Dragonbane Gem
160 Pts

7 Knights of the Realm with full command
War Banner
217 Pts

8 Knights of the Realm with full command
216 Pts

6 Knights of the Realm with full command
Banner of Chalos
178 Pts

20 Men at Arms with full command
Spears
127 Pts

20 Men at Arms with full command
Halberds
127 Pts

3 Pegasus Knights with Champion and Standard Bearer
185 Pts

8 Grail Knights with full command
Lichebone Pennant
349 Pts

2 Field Trebuchets
180 Pts

Total Army Cost 2397 Pts

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PostPosted: Sat Oct 18, 2014 6:20 pm 
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Joined: Sat May 03, 2014 1:48 pm
Posts: 493
Location: Perth, Western Australia
I will recalculate the score when I have my list in front of me. I was just going with the notes I made whilst checking it after Skulls.

Big units are fun, either for events or at home games. I play for fun above winning, which means I select my army accordingly. I remember when the Skaven book came out prior to eighth, and I took a unit of 47 clan rats pushing a bell, got told it was too big. A couple weeks after eighth and all of a sudden it was too small...
Quote:
Personally I would be running multiple 40-50 man gobbo units to improve the score.
This is the problem. Why should I run a list I don't enjoy that much to get a better score when winning simply isn't that important to me? I have more comments to make on this subject, but his isn't the right thread.

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PostPosted: Sat Oct 18, 2014 7:24 pm 
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Joined: Sat May 03, 2014 1:48 pm
Posts: 493
Location: Perth, Western Australia
Quote:
Night Goblins I took to Skulls:

Skarsnik
2 x Night Goblin Warbosses
Night Goblin BSB
3 Level 1 Shamans, one Dispel Scroll
2 x 50 Night Goblins, Command, Nets, Fantatics
93 Night Goblins, Command, Nets, Fanatics
4 x Spear Chukkas
2 x Doom Divers
Giant

Swiss score - 4.3
Found my list, reworked the score, and it's 5.4

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PostPosted: Sat Oct 18, 2014 7:40 pm 
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Joined: Mon Mar 29, 2010 3:11 am
Posts: 576
Location: Mount Lawley, WA
Quote:
Here is my list. Not had chance to look at the comp thing yet to see what it comes out as

2400 Bretonnians

General
Lord
Warhorse
Shield
Sword of Bloodshed
Virtue of Heroism
234 Pts

BSB
Paladin
Warhorse
Sword of Might
Gromil Great Helm
124 Pts

Prophetess of the Lady
Level 4 lore of Heavens
Warhorse
Earthing Rod
Talisman of Endurance
Ironcure Icon
300 Pts

Damsel of the Lady
Level 2 lore of Beasts
Warhorse
The Silver Mirror
Dragonbane Gem
160 Pts

7 Knights of the Realm with full command
War Banner
217 Pts

8 Knights of the Realm with full command
216 Pts

6 Knights of the Realm with full command
Banner of Chalos
178 Pts

20 Men at Arms with full command
Spears
127 Pts

20 Men at Arms with full command
Halberds
127 Pts

3 Pegasus Knights with Champion and Standard Bearer
185 Pts

8 Grail Knights with full command
Lichebone Pennant
349 Pts

2 Field Trebuchets
180 Pts

Total Army Cost 2397 Pts
Gets a 15.2 from v1.14.0

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PostPosted: Sat Oct 18, 2014 7:48 pm 
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Location: Mahogany Creek
Thanks mate

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PostPosted: Sat Oct 18, 2014 8:06 pm 
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Posts: 1640
Location: Thornlie
How about this one we might be familiar with (or similar varients):

Warriors:
Daemon prince (slaanesh, level 4, chaos familiar, charm shield, dragon bane gem, soul feeder, scaled skin, flight, sword of striking)
Exulted bsb (tzeentch, barded daemonic steed, shield, burning body, third eye, talisman of preservation)
Throgg
1x17 trolls
2x5 marauder cav (slaanesh, flails)
1x3 skull crushers
1x4 skull crushers (flaming banner)
......and there is still 130 points to go
Swedish -8.3 (congratulations Yordan, thats the lowest score I have ever seen!)

I think this is a fantastic example of why a victory point bonus should never be handed out under Swedish. If Hutch were to play Yordan and get a 100vp bonus per comp differential (its not uncommon for the bonus to be more) Hutch would get a 2350 point bonus before the game started......thus Yordan (in the name of balancing the game) would have to table his opponent while losing nothing to get an 11:9 or maybe just a 12:0 win.


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PostPosted: Sat Oct 18, 2014 8:19 pm 
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thus Yordan (in the name of balancing the game) would have to table his opponent while losing nothing
Which, according to the point behind Swedish comp, Yordan should be able to do fairly reliably.

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PostPosted: Sat Oct 18, 2014 8:27 pm 
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Posts: 493
Location: Perth, Western Australia
Quote:
I think this is a fantastic example of why a victory point bonus should never be handed out under Swedish. If Hutch were to play Yordan and get a 100vp bonus per comp differential (its not uncommon for the bonus to be more) Hutch would get a 2350 point bonus before the game started......thus Yordan (in the name of balancing the game) would have to table his opponent while losing nothing to get an 11:9 or maybe just a 12:0 win.
So what is the point of comp then? If no benefit is given, why bother with it? My list is far from evil (although may get better generalship scores when I learn how to use it - I have now had 8 games with the army), yet still got smashed by both Hutch's and Sanguis' list.

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PostPosted: Sat Oct 18, 2014 8:30 pm 
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Posts: 245
Yes baby Karl, but when 100 points are added or subtracted per 1 point of swedish comp difference in a game, the tourny would be running bands of say 8-13 or 10-16. As such the point differential based on this formula would be a max of 500 or 600. Your example is outlandish, but I agree with you that I prefer to not add or subtract points based on comp scores. A simple x+ to not be resubbed would suffice.


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PostPosted: Sat Oct 18, 2014 8:34 pm 
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Location: Thornlie
That is the point, but I think it is far to rewarding to the weak list. The brets should be easily able to pick a few points, or just park everything on their table edge and wait for the warriors to be beaten by their free points.

The point of the comp without bonus would be to limit the maximum discrepancy between lists by setting a maximum level of power. It could be used in reverse to state that no lists over XX comp score are allowed, thus limit the discrepancy in power by setting a minimum level power for a list.

The US masters last year used 100vp bonus with the full range of comp (actually they may have been limited between 0-20, but I dont think so, or Im pretty sure a couple of players were considering negative numbers).

Anyway its not really the point of this thread, I shouldnt have bought it up really.


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PostPosted: Sat Oct 18, 2014 8:49 pm 
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Location: Mahogany Creek
Quote:

I think this is a fantastic example of why a victory point bonus should never be handed out under Swedish. If Hutch were to play Yordan and get a 100vp bonus per comp differential (its not uncommon for the bonus to be more) Hutch would get a 2350 point bonus before the game started......thus Yordan (in the name of balancing the game) would have to table his opponent while losing nothing to get an 11:9 or maybe just a 12:0 win.

Now that's kind of funny because my first game at Skulls was this very list against Yordans list.

Pretty sure Yordan can explain how the game went better then I.


On truth my entire army was built around what should fit on the display board I had rather then any genuine thought to what's good and what's not. I tend to build my armies around what figures I think the army should have (lots of standards in the case of the Brets), and after I have that covered it has to be what I think looks good. How it will actually perform on the table never really factors that highly for me.

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