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 Post subject: Vamps
PostPosted: Mon Apr 19, 2010 9:06 am 
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So I've got a better idea of what's in Standard now, the card pool, what's leaving and so on.

I think I'm going to go with Vamps, as I like the way it plays.

...

4 Bloodghast
4 Gatekeeper of Malakir
4 Vampire Hexmage
4 Vampire Nighthawk
4 Vampire Nocturnus

4 Duress
2 Mind Sludge
4 Urge to Feed
2 Consume the Meek
4 Sign in Blood

4 Dread Statuary
16 Swamps
4 Terramorphic Expanse

Discard is basically pro-active removal.
Hexmages are there to provide solutions to cards I otherwise can't touch. ie; Planeswalkers.
Dread Statuary, well, because manlands are awesome and there isn't a monoblack one.

My only concern is Baneslayer Angel. I need a solution. I was thinking adding in some Plains to the main deck so I can side in Paths to Exile and nail it.

Thoughts? =D

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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 9:16 am 
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Side in Malakir Bloodwitch to deal with Baneslayers and other white nasties.

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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 10:02 am 
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True, it's pro white. But I'm still screwed if they stop me casting black spells.

Side in All Is Dust? lol.

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"The Dragon feeds on our wars. Every dead soldier is another weapon in the hands of our enemy. While we weaken, Cryx grows stronger."
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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 10:34 am 
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do you mean iona? shes the one that stops you casting black.
and dont worry, with vamps if they have hte mana to play iona you have lost anyway.
I have a vamp deck and a lot of them run malakirs base.
also there are a few of the eldrazi vamps that might be worth considering.

I wouldnt run consume the meek as it is going to hit more of your creatures than theres. If you are worried about a board clearer, for little mana creatures, why not marsh casualties?
and i would run more vamps. 24 lands is a lot for this deck.
have you considered tendrils of corruption?
also smother for creature removal? urge to feed is ok, and will combo well with marsh casualties (can clear the board of 2/2s and down, plus 1 5/5 as well) but have you considered smother?
duress is ok but there are a few other decent 1 drops to consider. ive been running quest for the gravelord and it has proved to be pretty awesome. With the amount of creature destruction you can throw out, plus the amount of creatures of your own you throw down, its not hard to hit that 3 mark, and then its hello 5/5. Also good against sweepers, as you can answer with an immediate threat.

Also kalestra highborns are a decent vamp 2 drop. worth looking into.

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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 10:34 am 
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Deathmark is always good too. Or doomblade for that matter.

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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 11:01 am 
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both are good sideboard.

_________________
Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 11:02 am 
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You may want to look into getting fetchlands or, at worst, Evolving Wilds. Basically allows you spin the slot-machine again if you reveal a land with Vampire Nocturnus.

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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 11:05 am 
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i think thats what the terramorphic expanses are for.

_________________
Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 11:14 am 
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Sorry, I didnt mean Consume the Meek. Cosuming Vapors. The Diablolic Edict with Rebound.

And yeah. Also Iona.

I don't really consider it to be 24 land due to the snap lands. Basically means you're going to get mroe land in your opening draw, then draw slightly less. Just makes manascrew slighyly less of a concern. If it wasn't for the snaplands, I'd probably be running no more than 22.

I hadn't considered Terramorphic Expanse for changing the top card- but that's a pretty neat idea. lol.

Are Highborns the one that stop cards in Graveyards having effect? If so- they'd stop my Ghasts from recycling.

So, clearly I'm gonna have to maindeck some of the pro-white flyers.

Hmm, Smother. Looks good. But I think Urge to Feed is more utilitarian.. but Smother kills tokens too...

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"The Dragon feeds on our wars. Every dead soldier is another weapon in the hands of our enemy. While we weaken, Cryx grows stronger."
- King Leto Raelthorne.


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 11:24 am 
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no kalestra highborn is a 2/2 2 mana creature that has "everytime a vampire or kalestra highborn hits a graveyard, you can pay B to have kalestra highborn make opponent lose 2 life and you gain 2 life" pretty handy, and can draw attention away from other vamps.
ah consuming vapours. better choice :P

and the only reason to run snaplands/ terramorphic expanse in this deck is for nocturnus. oh and bloodghast. thats probably why you were running it :P

a few of the new vamps look all right.
Guul duuz assassin is going to get a run in mine, purely cos i love assassins :P and the arrogant bloodlord would be an autostarter if it wasnt for nighthawk and gatekeeper being such good 3 drops...

_________________
Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 12:29 pm 
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I'm not sure I like levelers in aggressive decks. (Rare levelers ie; Student of Warfare excepted, as they'er so cheap.)

Early game, you should be spending your mana on dropping more threats, not making larger threats. If it gets to late game, you're often screwed anyway.

I can see Highborn being usefull mid to late game.. but better 2-drops I think.

Bloodghast is awesome.
Gatekeeper is creature removal.
Hexmage is utility.

Optimal first 5..
1 Duress.
2 Ghast/Keeper/Hex.
3 Nighthawk.
4 Noct.
5 Sludge.

Hm. I can see the value of Highborns. I could probably drop a Swamp and a Hexmage to add in 2. But I also want a couple of the flying pro-white guys. HMM.

Oooh. Highborn + Bloodthrone = boom!

Attack. Sacrifice all blocked guys to Bloodthrone. Deal damage. Lose 2 per sacrificed Vamp.
Then.. sacrifice all vamps, 2 life per death. =D

But 2 for a 1/1 blows.

_________________
"The Dragon feeds on our wars. Every dead soldier is another weapon in the hands of our enemy. While we weaken, Cryx grows stronger."
- King Leto Raelthorne.


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 5:44 pm 
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I've thought about it and clearly Highborns are awesome.

So..

Main:
4x Bloodghast
4x Gatekeeper of Malakir
3x Kalastria Highborn
4x Vampire Nighthawk
4x Vampire Nocturnus
2x Malakir Bloodwitch

4x Duress
2x Mind Sludge
4x Smother
2x Consuming Vapors
4x Sign in Blood

4x Evolving Wilds
4x Dread Statuary
15x Swamp

Sideboard:
4 Doom Blade (Aggro decks)
4 Marsh Casulties (Other weenie decks; ie White Weenie (-2/-2 bypasses protection) or Eldrazi Green.)
4 Vampire Hexmage (Anything that relies on tokens or planeswalkers.)
3 Bojouka Bog (Any graveyard related deck, or decks involving Vengevine.)

I think I need to run 4 Bloodwitches. *twitch*

_________________
"The Dragon feeds on our wars. Every dead soldier is another weapon in the hands of our enemy. While we weaken, Cryx grows stronger."
- King Leto Raelthorne.


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 7:28 pm 
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Would really try and make room for hexmages maindeck. They are just so good against so much. But looks pretty solid.

_________________
Don't confuse Coincidence with Fate!

Everytime you roll 3 1's, Somewhere Cypher dies!

BRAWL Season 2 Champion!!!!
Khorne Wanderers 3-0-0. 5 kills and counting!!! 13 in total...
Green Cave Fanatics 6-0-1, 2 deaths! chainsaw kickbacks = 3


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 Post subject: Re: Vamps
PostPosted: Mon Apr 19, 2010 7:38 pm 
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My thought exactly, man.

I really like the idea of the Duresses and Mind Sludges.. Duress is point removal. Sludge is... drop your hand. \o/

What would you drop for the Hexmages?

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"The Dragon feeds on our wars. Every dead soldier is another weapon in the hands of our enemy. While we weaken, Cryx grows stronger."
- King Leto Raelthorne.


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