FRIDAY, 26TH AUGUST 2011 - TGA NORTH
The cookies of doom were back!
But, just like that they are all gone. It goes to show if itâ€™s good itâ€™s at TGA, but you have to be quick. Maybe soon there will be more, but until then I am guessing more than a few people would not be sleeping that night as sugar keeps them company. Still, the cookies did help everyone enjoy their games, like Warmachine, Warhammer 40,000, and Blood Bowl.
Yet again, the ever popular Dragonlance campaign was happening.
So, the party has a few options from the end of last session:
- Descend the shaft to the water below to see what is waiting for them.
- Try the door left of the stairs they came down at the start.
- Head back to the surface and decide where to go from there.
Letâ€™s see what happened.
THE WAY IS SHUT
Ascending the stairs to return to Lusid the party discovers the entrance locked down tight. It became obvious that the one bandit who escaped was responsible. Unable to open it from inside the only option left if they wanted to escape was to see if the shaft down leads to another way out.
With the room and shaft still smelling foul from the Carrion Crawlers, the party descends down.
Following the water flow through the tunnels our heroes come across an opening that connects to a hallway of a much larger purpose built dungeon. Deciding to stop and investigate rather than continue following the water the party encounters a small chamber inhabited by kobolds.
AGAINST ALL ODDS
The Monk having seen movement and hearing the kobolds throws caution to the wind and barrels into the chamber proper. There were lots of kobolds! One kobold dressed in flowing robes orders the capture of these intruders.
The party was outnumbered a great many times over but they fought well using all the skills and spells at their disposal to thin the kobold numbers. The robed kobold spoke to them in the common tongue ordering their surrender, an offer the party refused. It was then the robed kobold used magic to weaken the party wounding the Kender and Druid as they watched the Monk fall.
It was at this point that the party was to face more dangerous foes...
SAY HELLO TO MY LITTLE FRIENDS
The robed kobold retreated down another passage as a massive gate closed behind the party blocking the entrance into the chamber. Panic spread through the kobolds as iron gates sealing darkened rooms scattered about the chamber began to rise...
Frantically the remaining kobolds fled towards the now barred passageway taken by the robed kobold. Bursting into the chamber were creatures unlike anything the party had seen before. The first to appear were three of what looked like a large maw filled with sharp teeth on multiple stubby legs. Eyes and small appendages grew out from their bodies in random places. One of these creatures grabbed an unlucky fleeing kobold and devoured it in an instant! Sensing more food this demonic trio wasted no time attacking the now cornered prey.
The other beast was a fusion of demon and hyena resulting in an oversized creature with unnatural speed and a poisonous tail. It bounded across the chamber, the Cleric impaled by the large stinger. Although the stinger itself left a gash it was the poison that was the true danger. With Paladine watching over him the Cleric removed the stinger before it could inject him and distracted the beast long enough for the Druidâ€™s wolf to lay the killing blow.
With the Kobolds all eaten, the trio of bulbous maws turned on the party. The Monk, now healed and conscious again, was attacked first and nearly consumed whole if not for the quick actions of the other heroes. Archery proved effective as the Kender and Gnome combined forces to end the fight.
Victory was theirs, but the party is now trapped in the chamber. Two weeks and we will find out what happens next.
For those who are not aware this has been a â€˜Beta Testâ€™ (so to speak) for role playing games at TGA. We are always questioned about whether role playing games are actually allowed considering we primarily promote tabletop miniature war gaming as a club focus.
The answer to this is of course yes they are!
Although we are founded on tabletop miniature war gaming we do have other related systems of the hobby played at the club, especially on a Friday at TGA North and now the first Saturday of each month at TGA Central. We are constantly looking to set high standards to which Perthâ€™s gamers should strive for (and deserve!) purely to encourage people to grow the hobby as a whole. It was important to keep that â€˜WOW!â€™ factor TGA is so famous for with its tabletop miniature war gaming.
An official guideline has now been introduced for GMâ€™s who wish to host role playing games at TGA. This is based primarily on what has happened with the Dragonlance Pathfinder campaign, but also from peopleâ€™s feedback. These guidelines are considered the baseline
expectation. You can read all about it HERE
Game Masters, TGA welcomes you and we hope to see you and your many shaped dice across a table soon!
SUNDAY, 28TH AUGUST 2011 - TGA CENTRAL
A packed house and it was Malifaux baby!
â€˜Dead Manâ€™s Headâ€™ was a great success with players travelling from all over the city to be a part of history at TGA.
Be sure to check out the official thread HERE
to take part in the after event discussion.
Of course, there were other games happening as well.
We also had Lord of The Rings, Warhammer 40,000, and Warhammer Fantasy (with lots of Ogre Kingdom talk).
Next week is another three days of TGA as Saturday, 3rd September will see TGA Central open from 9:00am â€“ 6:00pm. If you are free let everyone know to come on down and play some games.
If you are there you will see the first Hunters Paradise event for TGAâ€™s very successful BattleTech Campaign 2011.
Custom designs by players hit the arena floor to win glory!
TGA â€“ WHERE A â€˜BFGâ€™ IS STANDARD ISSUE