In the hands of developer Eutechnyx, once famous for its driving games, now infamous for Ride to Hell: Retribution, Warhammer's florid, ferocious vision has been boiled down to... queuing.
Storm of Vengeance is, apparently, a "lane strategy game" which is a fancy way of saying "a bit like Plants vs Zombies". Instead of plants you have the Space Marines of the Adeptus Astartes, and instead of zombies you have a rabble of greenskin Orks. To be even more precise, it takes its gameplay pretty much wholesale from Eutechnyx's own 2013 iOS game Ninja Cats vs Samurai Dogs, while its Warhammer credentials supposedly come from the 1997 Storm of Vengeance tabletop campaign. Fans are unlikely to recognise much beyond the name.
Which is a shame, because I like plants vs zombies.
Warhammer 40,000: Carnage is a very straightforward action game that knows it, and maximizes the strengths it has.
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When I say this game is straightforward, I mean it as literally as possible: players run forward, with no backtracking, like the original Super Mario Bros. The mission in each level is simple: get to the end, and hit or shoot everything that gets in the way until it is no longer in the way, because it has been vaporized. That’s every level. But the game at least makes the levels very short. Most missions should take a minute, the longest maybe three. As well, levels can be replayed with difficulty percentage modifiers and in alternate modes that make the enemies tougher in different ways, such as exploding upon death. It’s still playing the same game, but at least it’s not exactly the same every time. And while I certainly had in my mind “this is repetitive,” at least I found it kind of endearing.
The game oozes with brutality. Combos have the deep-voiced announcer constantly shouting things like “Brutality! Rampage!” It’s quite fitting. All the weapons are things like giant fists, chain swords, and all manner of things that certainly feel like they could mess someone up.