Had a great weekend. I was particularly happy with the performance of the Dark Elves. After the first game against Jarrod i thought, "goddamn!" lost 3-0 and had like 3 cas against. It was not a great start, not to mention i couldnt safely roll over 2 for most of the game, yet even when i crowded the ball or ball carrier Jarrod was able to dig it out on 5+/6+ rolls and then score, once was ok...but he did it two times and i could break armour to save myself. I cant remember specifics...all i know was i was incoherently mad at my dice, annoyed by Spider (no hate Spider...youre a good bloke) yelling at the top of his lungs and breaking my concentration every 15.3 sec. Good game Jarrod
2nd game against Bruno's Norse had me thinking, "i love fighting teams with 7 armour or less" but the abundance of block had me thinking i was in for some hurt, plus frenzy dominance could see some yuck chain pushes to the crowd. But for all of Bruno's luck, multiple double skulls and double 1's (inlcuding a Yhetee that didnt want to move for 3 turns) ensured he was not to see full turns with much success, i wasnt crowd surfed even once, yet i crowd surfed norse players multiple times by dodging my witch elf in a cracking players. Horkon was able to Stab an Ulfwerener off the field and did it again to a Blitzer. Twice i was able to take advantage of ball mishandling, dodge - pickup - short/long pass it, catch and score and traverse more than 50% of the board in a single action. This wasnot a fair game, i just capitalised on Bruno's misfortune. if we replayed this game 5 times over it would be a lot closer every time. 2-0 win. Good game Bruno.
3rd game - before it even started i thought it was in the bag. Lizards, especially rookie lizards never put up much of a fight. However for all of my attempts i just couldnt put out enough damage to keep the Skinks away. The Standfirm Saurus posed moderate annoyance...but what really made it hard for me was my inability to safely roll smash results. I also couldnt prevent a gutsy last turn TD by the skinks, dodging in to tackle zones, picking up and handing off the ball for a deep TD had the game go to a 2-1 loss. Bugger!
4th game had me pitched against the Snotling team. My shock was that there was a surprising lack of ogres. Facing S1 team was downright unfair to the S1 team. The results spoke for themselves. I received first and the first multistab saw two snotlings enter the dead and injured bin (-1S and MNG). To my opponents dismay, Horkon proceeded to cut a swathe through his team. He tried multiple times to carry the ball in a cage, but being AG4 allowed me to safely dodge 2+ into multiple tacklezones, tag multiple players and slide a Shadowing Horkon next to 3-4 players bouncing around and stabbing at his discretion. 11 Casualties and 4-0 win.
5th game. I woke up very late and proceeded (in the rain) to race my butt to the venue. I arrived just as setup was starting...phew. To find out i was to be paired with Spider. Ooohh another low armour team! Great. This game basically went very similar to the snotling game. However whatever luck Spider had been holding onto on day 1, most assuredly left him on day 2. Lots of failed really stupid rolls, lots of failed dodge rolls and Horkon basically made a green/red mess on the pitch consisting of what used to be goblins. 10 cas for and 3-0 win. Good game Spider, but i think Horkon had your number!
6th game had me paired against an Orc team. Basically of all the teams that i would struggle with the most Orc is definitely in that category. Dwarf i can outrun, Chaos Dwarf cant move the ball as well once you remove the Hobgoblins. Orcs have got everything in abundance. However, while my opponent put up a solid offense he didnt protect the ball carrier enough. Noones rolls were overly great or overly bad. They were just average. I lost a Blitzer early (by chainsaw) which slowed things down, and then my witch elf later in the half. Bright side was after initial kickoff had resolved my opponent had left a model off of the pitch leaving him at a start strength of 10. I was able to get a block orc off early and he didnt come back, couldnot hurt the Chainsaw guy even though i knocked him down like 6 times...gah that was frustrating! I had difficulty moving the ball around eventually though i was able to break free with a wide pass down the side and the ball carrier moved in for a late TD, that got rid of the Chainsawer before half time. Second half saw my opponent receive, but in his attempts to bash my team to oblivion (he basically neglected the ball carrier and left him wide, i got a blitzer free, blitzed the carrier on 1dice, got the ball and secured another TD before full time. I thhink the end had me at 2-0 win with 1 cas for and 3 against. This game could have gone a lot different if more caging occurred. As i just didnt have the ability to break through a cage.
Last game had me paired against Hutchy's Nurgle Team. Now normally Nurgle never worry me, not because they are bad, just most coaches cant use them effectively. I had never played Hutchy before so was unfamiliar as to how good he was. Even though i won the dice roll, i opted to kick to him. Feeling i had a strong ability to break through and secure the ball or use my ability to dodge and harrass to blunt any advance due to the slow nature of the team. However, my miunderstanding and therefore misplaying of Tentacle and Foul Appearance over the last 10years had me struggling. I thought tentacle could only be used successfully once. ie, once you ensnare a player it couldnt be used on another player (this is how ive always played it). This cost me a valuable blitz action and preventing an inevetible crowd surf. Foul Appearance hurt Frenzy blocks, not realising i had to make multiple rolls...by the same player. I personally feel both of these skills should be re-written. I was able to blunt his advance entirely in the first half leaving the score 0-0. The second half had me start well and i had the number advantage, which also didnt last long. I failed to pick up the ball as i crowd surfed another Nurgle player which left me wide open. His Nurgle Beast proceeded to run and sprint downfield toward my runner trying to ensnare me making ball handling impossible. However i cleared my blitzers and lineman, caged up around the ugly bastard and casualty him off the field...thank god. which put me at a further advantage. I secured the ball and moved it up the right side away from his team. He successfully rolled regeneration, which didnt bother me as i was going to score and end the game. However his special play card allowed him to bring a reserve on from his TD area - this card under normal circumstances might not do anything...but it singlehandedly ruined my game. My Blitzer and Horkon got caught up by the Nurgle Beast, unable to free themselves, the ball got knocked from my possession and recovered and i spent the remaining 4 turns trying to drag out a 0-0 draw. Unfortuantely for me, another casaulty and a last turn TD by a beastman ended the game 0-1 loss. 1 cas for and 3 against.
I think i wasted all the good rolls in the games that i didnt really need much help with, ie like the Goblin and Snotling teams.
All up a good weekend...and i think im the first to put up my games...thats deserves a prize unto its own!
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2012 Ultimates Warhammer - Best General
2012 Ultimates Warhammer - Champion
Last edited by Exavia on Fri May 23, 2014 6:07 pm, edited 1 time in total.