Firstly, thanks to all those involved in organising SG7, it was fun (although it did become a very long day when playing four games in one day). Like any event, it takes a lot of time and dedication to coordinate, and sometimes the effort is not appreciated - well done SG crew.
SG7 was my first SG tournament I had the opportunity to attended, in addition to playing BB again this year for the first time in over 20 years so it was fun for my team was able to have a run on the hallo astro-turf and for me to put faces to the names on this forum. I was surprised by the number of draws I had (4 out of 7) and where I finished up. I put it down to a lot of lucky dice rolls and suspect that it will be a long time before I am able to return to such lofty heights (will be fighting Ratt for the wooden spoon next year
). Good so see BB is strong and healthy in WA.
Regarding feedback, here are my observations (hopefully constructive and beneficial for SG8):
* Not sure what the relevance of the table numbers were at the end of the day. They did not appear to line up to the Game Round list shown on the projector screen. Also, the numbers were randomly placed on the table so even if it was used, one unfamiliar with their opponents would be running around the place trying to find their opponent. For many who brought their own playing surface and therefore wanted to play on their own pitch, it was unlikely they were going to move.
May be worth considering either "not" using it OR have the player that is not moving from his pitch pick up the table number which correspondence to the Game Round list (when he picks up his Special Card) so it makes locating his opponent easier.
* I agree with Gunnar's post on the miscellaneous/random prizes. Maybe instead of putting them on random tables on random rounds, maybe have prizes instead for first to get most CAS for that round or coach which had the least amount of players on the field when he scores a TD, etc. It adds a bit of randomness to winning some of the wonderful prizes provided and even allows those towards the bottom of the table to get something interesting. For example, one coach may have 8 CAS in a game but not necessarily be the person who wins the Most Violent trophy. He is still noted/recognised by his peers as been a "mean" machine.
* Winning the SG cup is a major prize in itself and the bragging rights that come with it for the rest of the year.... but what about giving the Champ a bit more to be remembered by?
Was wondering how the SG special miniature is selected each year? Has any thought been given to letting the winner (or, Stunty Champ or the wooden spooner as a funny alternative) select or have input into the race/type of miniature that will feature in the following SG year? It makes the desire to be SG Champ/Other Champ a bit more alluring. For example in a different sport like Golf, the Masters Champ selects the dinner menu for the following year. In SG's case, the Champ/Other will always be remembered for years to come by the miniature he selected or had input into the design. Just a thought if it is not already the case in the current process. Was not able to check with the SG crew if that was how they came about selecting Lord Zaandii for SG7.
* Not know much about past SG tournaments, this one was good overall.
Ample room to play - although heard several comments on more than one occasion of concern about the tables been to narrow with pitches just extending over the edge and therefore the potential to knock the pitch up & over,
Very good human microphone with Joel announcing the time left (this was a lot better for me instead of a countdown clock as I seldom look around the room during a game) and,
Very amusing atmosphere with various coaches announcing their trials and tribulations to everyone else which made the atmosphere enjoyable - in particular for Dropshot for whenever you heard his chainsaw noise, you knew someone was going to be in for a lot of hurt