If you're crap at dice rolls, I'd think it would be best to avoid the Slann ...
beinging bad at AG based dice rolls lately would suggest avoiding most teams that want to use the ball (my blocking hasnt been bad just couldnt follow them up this game but state match my delf at least inflicted 4 cas against undead even if it took 4 attempts to pick up the ball first drive
), hopefully im getting the bad dice out of my system b4 the weekend so i can roll cheese dice all weekend
take the Helfs - those of us who love the bash also love the sound of snapping elf bones! plus squashing frogs aint as much fun - Cane Toads are the preferred squashed amphibian...
I LUV THE BASH - but i dont discriminate, love watching dwarf players cry just as much
, thou my fav bash moment at sandgroper was 2 yrs back when the halflings had all but 3 chaos off the field by the end of the 1st half.
Slann is not a forgiving team on bad dice rolls, and 4 blitzers is 2 to many and id think about block or guard on them, strip ball on a lino, dodge on the catchers and 4 team re-rolls min and would avoid the star players
3 catchers (2 dodge), 6 linos (1 strip ball), 2 blitzers (block/guard), krox (break tackle) 4 ff and 4 re-rolls
Otherwise high elfs man slann take abit of gettin use to cause u dont play them like any other team and r unpredictable (but fun)
wrestle on a blitzer works for me as well as the idea of stripball, if i downgraded 2 blitzers to line and gave 2 line block would prob help and take 5 rerolls, i prefer block over dodge on ag4 especially if i take them with 5 rerolls and face opponents with tackle. Why avoid the star player assasin when stab doesnt cause a sideover when the dice are bad, always a good first action and with blodge, sidestep, jump up will be able to stay in stab range if not AV pen'd.
Purhaps i should take them next season for a test run (which is what i did with orges and im def not taking them after last season)