Only a madman on a fool’s errand would decide taking a stroll into the Badlands was a good idea. Even on a good day, with a heavily armoured and sizeable army behind you could it even be considered anything but suicide. Take aside the barbaric warlike and completely inhospitable nature of the inhabitants, the landscape of the Badlands is just as likely to kill you.
So it really should not come as a surprise that the vast majority of its inhabitants are Orcs. And these Orcs have decided that Blood Bowl is just a good a past time as war. But considering the soon to be boring state of countless Orc teams playing more Orc teams, and only Orc teams, a minor alteration to the game has been made. The ball has been replaced by a Squig!
There are two types of Squigs common to the Badlands, the Common Squig, which, by itself is bad enough, but there is a much more brutal Squig, called the Mauler Squig.
The Common Squig - The ball bites! After successfully catching or picking up the ball players must make an unmodified armour roll. If the score is less than or equal to their armour value then the squigs attack has no effect. If the score beats the victim’s Armour value then they have been wounded and an unmodified Injury roll must be made. In addition, an unattended ball will always scatter 3 times at the end of each players turn. The squig never leaves the pitch (it’s not insane!) re-roll any unattended scatter results that would take the squig into the crowd.
The ball is a Mauler Squig and while these vicious squigs are not particularly agile or fast, they are strong and have a lot of teeth! As such this little beasty requires a strength check of pickup rather than agility, however, you have to first get past the teeth! Whenever picking up the squig players must make an unmodified Armour roll. If the score is less than or equal to the armour value then the squigs attack has no effect. If the score beats the victim’s Armour value then they have been wounded and an unmodified Injury roll must be made. In addition, an unattended squig will always scatter 3 times during the squigs turn. The squig never leaves the pitch; reroll any unattended scatter results that would take the squig off the pitch. A Mauler Squig can never be thrown.
The WAFFL will be running a regular season of AOL beginning Sunday 21st February.
- 9 Structured Rounds, plus Finals
- Each Round will last two weeks, beginning on 21st February
- Orc teams only
- Rounds 1, 3, 4, 6, 7 and 9 will use the Common Squig Rules
- Rounds 2, 5 and 8 will use the Mauler Squig rules
- Finals will depend on numbers.
Please get in touch with Ratt to create your team.
Inspired by, and created with help from Dave Capon – check out his blog https://advanceop.wordpress.com/
WAFFL COACHES - PLEASE USE -----> RATT.WAFFL@IINET.NET.AU