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PostPosted: Thu Oct 08, 2015 5:21 pm 
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Joined: Mon Jan 24, 2011 8:28 am
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Location: Mount lawley
Thought I would share my list for my first x-wing tournie and hopefully get some feed back

60 Points List

Captain Jonus- 30
Push the Limit
Twin Ion Engine MK.II
Cluster Missiles

Soontir Fell- 30
Royal Guard Tie
Push the Limit

Total- 60


90 Points List

Captain Jonus- 32
Push the Limit
Twin Ion Engine MK.II
Cluster Missiles
Extra Munitions

Soontir Fell- 30
Royal Guard Tie
Push the Limit

Black Eight SQ. Pilot- 28
Munitions Failsafe
Concussion Missile

Total- 90

120 Points List

Captain Jonus- 32
Push the Limit
Twin Ion Engine MK.II
Cluster Missiles
Extra Munitions

Soontir Fell- 33
Royal Guard Tie
Push the Limit
Hull Upgrade

Black Eight SQ. Pilot- 52
Munitions Failsafe
Concussion Missile
Homing Missiles
Adv. Proton Torpedoes
Extra Munitions
Fire Control System
Cluster Mines
Proton Bombs

117

150 Points lsit

Captain Jonus- 32
Push the Limit
Twin Ion Engine MK.II
Cluster Missiles
Extra Munitions

Soontir Fell- 33
Royal Guard Tie
Push the Limit
Hull Upgrade

Black Eight SQ. Pilot- 52
Munitions Failsafe
Concussion Missile
Homing Missiles
Adv. Proton Torpedoes
Extra Munitions
Fire Control System
Cluster Mines
Proton Bombs

Zeta Squadron Pilot- 16

Omega Squadron Pilot- 17

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PostPosted: Fri Oct 09, 2015 9:08 am 
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Jonus is a bit of a waste in your first 60 as his ability will have no effect on Sontir. Also dropping 52 pts on 1 ship that ain't a turret or large base is a big risk, it's not too hard in the 90 and above limits to get focused fired down fast as your going to be having either lots of ships everywhere or high ps ships that will move after you to help keep you in arc, your very unlikely to get all those munitions off. If you like the list the way it pays go for it just make sure your very comfortable with how it plays and flys


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PostPosted: Fri Oct 09, 2015 9:36 am 
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Posts: 2314
Location: Perth
Soontir would likely benefit from a different modification than Hull Upgrade. For the same (or less) points, you'll find Stealth Device or Autothrusters will help him more in the long run. :)


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PostPosted: Fri Oct 09, 2015 10:43 am 
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Joined: Sun Dec 18, 2011 5:41 pm
Posts: 455
Location: Secret Harbour
I agree with Doobleg and Bruce. Soontir, with the right upgrades, is a brilliant ship. I would certainly drop Hull and use Stealth as my first choice, Autothrusters as second (unless there are a lot of turrets, looking at you Y-Wings with TLT, in that case it would be Autothrusters 1 and Stealth 2).

If I was to face your 120 or 150 point lists then your 52 point ship will have a great big arrow floating above it with a sign above saying "shoot me" :shock:

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PostPosted: Sat Oct 10, 2015 9:04 pm 
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Location: Mount lawley
Noted
I might swap jonas out for rhymer and mabye Juno for the punisher

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PostPosted: Sat Oct 10, 2015 10:13 pm 
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I like Juno but Vader with ATC and pred and maybe boost is a beast, rhymes well you have to spend big on him to use his ability and you need to build around him to make him work. Cheep bombers with the coroner net and extra are good with an elite ace to flank around and take advantage of the bombs.

There are a few ways to build a escalation list
1 go turret and a cheep filler ship and maybe some cheep mods and build but to a pha t ship and either a swarm or a couple of aces to go with. ( unless your good in your first few rounds you may get stomped if you don't have a favourable match up untill your list starts to flesh out at about 120, 150)

2 go swarm all the way ( you can be competative in every round but buy the 120/150 round if you play someone with an aces list you may cop it then

3 aces all the way ( your kind COMPETATIVE but realy start to bring home the bacon in the 120/150 where you have about 4/5 aces tooled up and can focus down ships with multiple attacks shooting first)

4 midrange ps / tanky ships ( depending on your match up you will do well in the 60/90 points as you points efficiency is hard to over come and you predict well enough)

5/6 combining any of these in some order ( you kinda have to start with one way than switch about the 90/120 point mark and take a hit with not using all your points so you can flesh out a big hitter/elite ship or 2 for the final rounds

Hope that helps, it's about the best kind of guide I can come up with


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