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PostPosted: Fri Aug 22, 2014 4:45 pm 
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What if the falcons have EU? Not to hard to avoid being in TL range or boosting into range 1 or even ? That my only thought on the best way a falcon would deal with a list like this
I've never faced a double Falcon list so am unsure how it normally is played. It possibly wouldn't be hard for them to boost away, but if it looked like they might boost away I'd be looking at K-turning and perhaps end out of range of them. In then end I'd want to force them to come head on at me and if range 1 is where they want to be, I'm happy for the extra dice and use my lock ons.
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Does anyone have a copy of Recon Specialist I could borrow this Saturday for GG?
My X-Wing order arrived today... so now I have THREE Recon Specialists. :mrgreen:
Awesome, I won't bring my card then, might you be playing a different list then?

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PostPosted: Fri Aug 22, 2014 5:22 pm 
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Haven't had a chance to fly my new stuff yet (Tie Phantoms, a Defender, and some rebel ships), so I'll likely stick with twin Firespray. 8)


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PostPosted: Fri Aug 22, 2014 5:48 pm 
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My X-Wing order arrived today... so now I have THREE Recon Specialists. :mrgreen:
Let me guess: Tie Phantom Pack? ;)

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PostPosted: Fri Aug 22, 2014 5:57 pm 
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Two, plus a HWK gives three RS cards. Add to that a Defender, X-Wing and B-Wing, and you've got a great present from the mailman. :mrgreen:


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PostPosted: Fri Aug 22, 2014 7:42 pm 
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Did you give my suggestion/s a go? How did your games with Matt go ?
Very well!
Are you coming on Saturday Matt?
I hadn't planned to, but it might be fun to join in. Where, when and do you need to have prebooked?


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PostPosted: Fri Aug 22, 2014 8:45 pm 
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Goodgames Bentley. Starts at 10 Saturday, and they're open tonight til later so give 'em a call. :)


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PostPosted: Sat Aug 30, 2014 5:02 pm 
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Ok, here's a modified version of a list I posted earlier, this version has a name.....

JEFF VADER'S MOBILE CANTINA ALPHA DELIVERY SERVICE

100 points

37 points
Colonel Jendon
Fire-Control System, Darth Vader, Weapons Engineer , ST-321
21 points
Scimitar Squadron Pilot #1
Homing Missiles
21 points
Scimitar Squadron Pilot #2
Homing Missiles
21 points
Scimitar Squadron Pilot #3
Homing Missiles

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PostPosted: Sun Aug 31, 2014 9:41 am 
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Ok, here's a modified version of a list I posted earlier, this version has a name.....

JEFF VADER'S MOBILE CANTINA ALPHA DELIVERY SERVICE

100 points

37 points
Colonel Jendon
Fire-Control System, Darth Vader, Weapons Engineer , ST-321
21 points
Scimitar Squadron Pilot #1
Homing Missiles
21 points
Scimitar Squadron Pilot #2
Homing Missiles
21 points
Scimitar Squadron Pilot #3
Homing Missiles
Jendons cool but it is hard to get all those target locks off. Vader I'm not sure on as he helps kill jendon and you kinda don't want that cos even though you can't k turn with the shuttle you can still pass of TL , advance sensors could be a better bet as well ( target lock then run into ars of bomber pass of target lock)


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PostPosted: Sun Aug 31, 2014 9:52 am 
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Vader is a suicide runner as a crew member. If you're taking him, you're better off keeping the shuttle as lean as possible and putting your points elsewhere IMO.

Omicron + Vader is how I always run it. You really don't need anything more.

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PostPosted: Sun Aug 31, 2014 11:11 am 
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It also relies heavily on the Alpha Strike. Fly the shuttle in at speed 1, run him parallel to your board edge if you have to (depending on what you're facing) until all three Bombers have Target Locks, then turn them into the enemy and fire at range 3 with Homing Missiles. Vader is mostly along for the ride (fear will keep them in line) and only goes off if the shuttles target is down to hull. Will be giving it a run next week.

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PostPosted: Sun Aug 31, 2014 10:57 pm 
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Omicron + Vader is how I always run it. You really don't need anything more.
Have you tried Omicron + Vader + Gunner?
Shoot, save your lock/focus because you want to miss, then CRITICAL! And then use gunner to shoot, use your lock/focus because you want to hit, then CRITICAL!

It's 29 points for something that's going to die, but I justify the extra cost by the fact that the shuttle is so poor at maneuvering you really need to get the job done in the first pass.


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