Thanks for your thoughts Boothy.
The Central Unit:
The Spears were that bit cheaper and I was chasing a larger unit for steadfast (and steadfast removal) purposes. The additional S3 attacks are kind of a by product.
Would it be worth paying the 7pts involved and getting Swordsmen instead? If steadfast is what I'm aiming for, size matters.
Keeping the points the same, here are the corresponding sizes:
- Spears x 48
- Halberds x 40
- Swords x 34
*Regardless of the size or whether they have shields, the Luminark will grant them a 6++.
48 seems hefty enough, but is rather lacking in actual damage. The 40 is good, but then, 48 may just break the camel's back for steadfast removal vs opposing units. 34 seems way too small for an Empire "anvil" even with WS4 and a 4+... Something to play with I guess and decide.
Archers vs Cannon:
- A cannon is almost guaranteed. I may split up the Free Company into even smaller detachments. This does mean that they no longer threaten disruption (13 unit size was deliberate), but I now have four (very) little units to divert and annoy with instead of two.
Life vs Light:
I have really considered Light. Light looks as if it could bolster things to an almost auto win round of combats (WS10 / I10 / ASF applied to all Empire infantry within 12"..?!) and all spells help solve aspects of the Empire army (Ld, damage or similar). But then, the Steam Tank (which can be game changing) only needs to sit nearby to benefit from the Lore of Life and keep churning away. Life also can neuter any unit which a big beasty goes running into by boosting T by +4.
General or BSB:
Since Ld 8 is quite prevalent in the list, importing the better save onto the BSB seems wise. I may give him Full Plate Armour, Enchanted Shield and Dawnstone (1+ rerollable in melee, 2+ rerollable otherwise).
Captains vs DemiGriffons:
- Would it be worth in your opinion Boothy adding magic items on these guys? I was half tempted by Van Horstmans Speculum and using him as my Daemon Prince / character disabler.